2017’s Best Cities for Gamers
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Gaming is serious business. Globally, it represents nearly a billion players contributing to an over $100 billion industry. To put that in perspective, video games in 2016 dwarfed total movie-ticket sales around the world by a good $62.5 billion. But it’s just as lucrative of a cash generator in the U.S., where revenues are expected to exceed $25 billion this year.
Today, about half of U.S. adults play video games, and nearly two in three households are home to at least one gamer who plays an average of three to four hours per week. For some players, however, gaming is more than a hobby; the virtual world forms part of their identity. In fact, about 10 percent of adult players would label themselves “gamers,” according to the Pew Research Center. And while arguments can certainly be made against the negative effects of gaming, many players value the social aspect of the activity, evident in the gaming groups, forums and conventions sprouting online and across the country. Pro gaming, or “esports,” itself is growing into a popular career choice.
But some places are better than others for the gamer lifestyle, so WalletHub’s data team compared the 100 largest U.S. cities across 20 key indicators of gamer-friendliness. Our data set ranges from average internet speed to video-game stores per capita to number of esports tournaments. Read on for the winners, gamer advice and industry insight from a panel of experts, and our full methodology.
Main FindingsEmbed on your website<iframe src="//d2e70e9yced57e.cloudfront.net/wallethub/embed/36270/geochart.html" width="556" height="347" frameBorder="0" scrolling="no"></iframe> <div style="width:556px;font-size:12px;color:#888;">Source: <a href="http://ift.tt/2t0RAvY;
Overall Rank |
City |
Total Score |
Effective |
Annual |
Difference |
Annual |
Adjusted |
---|---|---|---|---|---|---|---|
1 | Alaska | 5.69% | $3,066 | -46.85% | $4,237 | 6 | |
2 | Delaware | 6.02% | $3,246 | -43.74% | $3,830 | 1 | |
3 | Montana | 6.92% | $3,728 | -35.37% | $3,561 | 3 | |
4 | Wyoming | 7.45% | $4,015 | -30.40% | $4,312 | 2 | |
5 | Nevada | 7.72% | $4,161 | -27.86% | $4,028 | 7 |
Gaming can be both an expensive and a time-consuming habit. For advice on maintaining a healthy gaming lifestyle and insight on the industry, we asked a panel of experts to share their thoughts on the following key questions:
- What tips do you have for someone who wishes to indulge his or her gamer habits without breaking the bank?
- What tips do you have for parents looking to monitor video-game content and prevent children from spending too much time playing video games?
- Which is more cost effective: a subscription model akin to Netflix that allows users to access a catalog of games or purchasing games individually?
- Do you believe the popularity of esports will continue to rise? Will it ever rival major sports leagues such as the NFL or MLB?
- Should betting on esports be legal in the U.S.?
Alan Bester Associate Professor in the Department of Economics at Western University and Dota 2 Statistician, Host and Analyst
Timothy Derdenger Assistant Professor of Marketing at Carnegie Mellon University
Robert Rippee Director of the Hospitality Lab and Director of the eSports Lab at the International Gaming Institute at University of Nevada, Las Vegas
Randall P. Fitzgerald League of Legends/Starcraft 2 Caster, Author of 'My Black Beast'
Raiford Guins Professor of Cinema and Media Studies in The Media School at Indiana University and MIT Press "Game Histories" Book Series Editor
Judd Ruggill Associate Professor and Head of the Department of Public and Applied Humanities in the College of Humanities and Co-Director of Learning Games Initiative at University of Arizona
Craig A. Anderson Distinguished Professor of Psychology at Iowa State University
Colin Milburn Professor of Science and Technology Studies at University of California, Davis
Cathlena Martin Assistant Professor of Game Studies and Design at the University of Montevallo
Ben Reichert Founder and CEO of Game CoLab and Professor at University of Advancing Technology
Ben Aslinger Associate Professor of English and Media Studies at Bentley University
Alenda Y. Chang Assistant Professor of Film and Media Studies at University of California, Santa Barbara












- Don't buy into the industry's cycle of perpetual innovation and obsolescence -- meaning, you can use that PlayStation or Xbox or 3DS for a good, long time, and don't need to rush out to get the next gen console just because it's new and shiny and... new. Personally, I'm still loyal to PC gaming, because powerful PCs are cheaper to build and repair and you can get a lot of games for PC cheaper than you can for consoles. Web and mobile games are even cheaper, if not free to play (but with lots of prompting to buy upgrades).
- Play indie. Support up-and-coming game developers and artists on sites like itch.io or Twine.
- Buy used. A new AAA game loses something like 40-60% of its opening day value within three days of release (I'm getting this from James Newman's excellent research in Best Before). If you keep your eyes open, you can get a used console and all the games someone used to play on it for a pittance, on sites like Craigslist.
- Buy games with high replay value. Do your research beforehand. Buying a $60 AAA game might be worth it if it's the Anna Karenina of game narrative and design, but not if it's the equivalent of a paperback you'd get at the airport.
In order to determine the best cities for gamers, WalletHub’s analysts compared 150 of the most populated U.S. cities across three key dimensions: 1) Gaming Environment, 2) Internet Quality & Coverage and 3) Gamer & Developer Opportunities.
We examined those dimensions using 20 relevant metrics, which are listed below with their corresponding weights. Each metric was graded on a 100-point scale, with a score of 100 representing the most favorable conditions for gamers. For metrics marked with an asterisk (*), the square root of the population was used to calculate the “Number of Residents” in order to avoid overcompensating for minor differences across cities.
We then calculated the overall score for each city based on its weighted average across all metrics and used the resulting scores to construct our final ranking.
Gaming Environment – Total Points: 50- Video-Game Stores per Capita*: Full Weight (~5.00 Points)
- Arcades per Capita*: Half Weight (~2.50 Points)
- Computer Stores per Capita*: Full Weight (~5.00 Points)
- Electronics Stores per Capita*: Full Weight (~5.00 Points)
- Share of Adults Owning a Smartphone: Full Weight (~5.00 Points)
- Share of Households Owning a Computer: Full Weight (~5.00 Points)
- Number of Annual Comic-Book, Video-Game, Anime, and Sci-Fi/Fantasy Conventions: Full Weight (~5.00 Points)
- “Sci-Fi & Games” MeetUps: Full Weight (~5.00 Points)
- Presence of a Major League Gaming Event: Full Weight (~5.00 Points)
- Share of Young Children with Excessive Watching & Gaming Habits: Half Weight (~2.50 Points)
- Share of Population Aged 18 to 49: Full Weight (~5.00 Points)
- Average Internet Speed: Double Weight (~12.00 Points)
- Share of Households with Broadband Connection: Double Weight (~12.00 Points)
- Internet Cost: Full Weight (~6.00 Points)
- Video-Game Jobs Openings per Capita*: Full Weight (~3.64 Points)
- Number of Video-Game College Programs: Full Weight (~3.64 Points)
- Number of Video-Game Companies: Full Weight (~3.64 Points)
- Presence on “Top 50 Best Game Design Schools & Colleges” Ranking: Half Weight (~1.82 Points)
- Number of Esports Tournaments: Full Weight (~3.64 Points)
- Average Prize Money Awarded at Esports Tournaments: Full Weight (~3.64 Points)
Sources: Data used to create this ranking were collected from U.S. Census Bureau, Yelp.com, Esri's Updated Demographics - 2016 estimates (Market Potential: GfK MRI), International Costumers' Guild, Major League Gaming, The Child and Adolescent Health Measurement Initiative, BandwidthPlace, MeetUp.com, Numbeo.com, Indeed.com, The Entertainment Software Association, Lake House Media and e-Sports Earnings.
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